

The standard subsets of rewards will be randomized and rewarded each time however, upon defeating him three-consecutive times, you will get a extra reward on the difficulty level Medium and Hard while Hard gives slightly better rewards. Italicized moves are functionally broken see their individualized pages for more information.Emboldened moves avail from a STAB bonus when deployed by that Pokémon.Should you Win or lose to Gingery Jones, he will be rechallengable after his 12-day-cooldown time has elapsed.

In case you should have a playing time under 100 hours, Gingery Jones will give you a warning if you are really sure to fight him. Gingery Jones Boss stationarily resides in Feral Site which is in Fiery Path, and he will be challengable contingent that he has no pending cooldown time, you have completed the Hoenn League. Furthermore, the player is not allowed to use in-battle items such as Revives.

In such a case the player can simply re-fight the boss. One of the biggest benefits is, that the Python script sees when if the server crashed in order to not count a lose in case the player fought against the boss while the server crashed. Reworked bosses can now have held items as well. All reworked bosses are coded in Python and not in Xanascript anymore, which gives new opportunities. The boss rework was issued and is still ongoing to improve the boss NPC's in general. GameAssembly.dll+171D81 - mov ,eaxĪOB Scan 33 D2 48 8B CB E8 ? 89 87 FC 09 00 00 41 83 7D 18 03į3 0F 10 81 F8 00 00 00 C3 CC CC CC CC CC CC CCĭeals with Collision against NPC.Gingery Jones was part of the Boss rework in 2019 and was updated at the 10th January 2019. Then scan change when poke is summon)įorce JMP the JE. Making Battle as fast as possible - (Scan unknown when poke stable in battle. GameAssembly.il2cpp_string_length+9D0 (Code that handles it) If it encounteres a Pokemon that you DONT want to run away from then it will play a "Beeping" noise.Ĭode: // DELETE FROM HERE IF YOU DONT WANT IT TO BEEPĪobscanmodule(ID,GameAssembly.dll,33 D2 48 8B CB E8 ? 89 87 FC 09 00 00 41 83 7D 18 03) //PokeIDĪobscanmodule(RUN,GameAssembly.dll,33 D2 8B C8 E8 ? 84 C0 0F 84 ? 33 D2 49 8B CE) //RunĪrray of Byte Dump to specific regions/interesting opcodes. Once the pokemon has been found it will stand there until you either capture, run, or kill it. Alolan-Grimer = 3071 you can find this information in the PokeDex. Type in the Pokemon ID that you want to NOT run away from. In the address field type "EscapePoke1" or "EscapePoke2" etc. In cheat engine click "Add Address Manually". Enable this script will AUTOMATICALLY run away from all encountered unless the Pokemon ID matches with what you enabled in "EscapePoke1/2/3/4". Then when it encounter that Pokemon it will no longer run away.ĭisable Run Delay when first encountered -Īobscanmodule(Dialogue,GameAssembly.dll,F3 0F 10 81 F8 00 00 00) // should be uniqueĭb F3 0F 10 81 F8 00 00 00 C3 CC CC CC CC CC CC CC Type in the Pokemon Name you want the hack to find. To get Pokemon ID you would go to PokeDex. Pokemon Hunter - This is run away from all encountered unless it a matching pokemon ID. No Run Delay - Allow you to immediately run away when you encountered a Pokeemon. If it shows ? close and reopen your client. Movement Speed - Adjust your movement speed. Please post any adjustment you have made. You are absolutely allow to SHARE, REPOST and Remodify for your own release. This is a cheat engine table hack for Pokemon Revolution Online.
